Nuvie

Produced by: Eric Fry
Website: Nuvie @ GitHub

Nuvie for Windows (Nightly Snapshot)
Nuvie for Windows (Nightly Snapshot)

The nightly snapshot build of Nuvie for Windows.


Nuvie for Apple OS X (Nightly Snapshot)
Nuvie for Apple OS X (Nightly Snapshot)

The nightly snapshot build of Nuvie for Apple OS X.


Nuvie 0.5 for Windows
Nuvie 0.5 for Windows

Version 0.5 of Nuvie for Windows.


Nuvie 0.5 for OS X
Nuvie 0.5 for OS X

Version 0.5 of Nuvie for Apple OS X.


Nuvie 0.5 Source Code
Nuvie 0.5 Source Code

Source code for version 0.5 of Nuvie.


DragunBreath’s Custom Actor Tiles
DragunBreath’s Custom Actor Tiles

A collection of alternative character sprites for Ultima 6 (for use with Nuvie) that provide alternate appearances for some of the avatars and most of the companions and followers.


WtF Dragon’s Custom Tileset
WtF Dragon’s Custom Tileset

A custom tileset for Ultima 6 (for use with Nuvie) that replaces the red dirt with brown dirt using a straightforward colour-swap method; the dirt textures are largely unchanged, except for their colour.

Nuvie is Eric Fry’s novel remake of the Ultima 6 engine, which he also intends to one day be compatible with both Savage Empire and Martian Dreams. Though currently being developed under Apple OS X, there are downloadable binaries for both Windows and OS X. The program source code is also available, and Linux users will have to compile Nuvie from it.

Although the project website went silent between 2007 and 2011, work continued on Nuvie, as evidenced by the steady stream of code commits taking place in the background. New features were being added all the time — as of early 2011, the project even partially supported the FM-Towns port of the game, with its voiceovers and advanced sound effects. More than that, however, Nuvie also added limited support for the addition of custom sound sets as of that same date.

In April of 2011, just prior to the Easter weekend, Eric Fry announced the release of version 0.1 of Nuvie, the project’s first official release. It has since reached version 0.5, and continues to add new features to enhance the playability of Ultima 6, including roofs for buildings, a full-screen view with gump-based inventory management, and the ability to import customized tilesets to change the appearance of the game. From about 2014 onward, Ultima 6 could be played through to completion.

As of 2020, Nuvie has been absorbed by the ScummVM project, adding support for playing Ultima 6 to that retro gaming engine.

15 Responses

  1. Chris Bowen says:

    This will not run on my Surface Pro 3. The command prompt fires up, and closes immediately. Compatibility mode and running as admin doesn’t help.

    • WtF Dragon says:

      That’s rather odd; the Pro 3 doesn’t really present a very unusual hardware environment, after all.

      I’ve got access to a Core i7 Pro 3; I’ll see if I can’t get Nuvie up and running on it in the near future here.

  2. Rusty says:

    Loving the new Custom Actor Tiles! Any chance you can do more? Would love one for Sutek!

  3. Dragunbreath says:

    Heya folks! I am back to working on this project again now that I have complete a two-year long mod project for the Baldur’s Gate Trilogy. I’ve completed more custom actor tiles for Leodon, Gwenno, Leonna, and Beh Lem. In addition, I have begun reworking many of the weapon and armor tiles, using WTF’s custom tileset as the base. Some of the changes are pretty minor, some much more substantial. For instance, I’ve reworked the boomerang to resemble it’s appearance in Ultima Online. It now looks much more like a weapon than a toy.

    • Rusty says:

      Thanks so much Dragunbreath! Love your work! Any chance you can do some custom tiles for Sutek? I always grab him for a party member, since I like having 2 casters

    • Toki says:

      Hey man, any progress on those new tilesets? any where we can check or download?

      • WtF Dragon says:

        Oh weird…it’s not queueing the ZIP for download, but rather opening it directly. That’s weird.

        I’ll investigate shortly!

        • Toki says:

          Hey man, sorry taking long to answer but I had it figured out after posting. I checked chrome’s console (F12) after trying to download and seems like the url for the file didnt have the “s” in the http url, so adding it allowed me to download the file. I’m not web designer or programmer so I dont know the technical terms hahaha but doing that worked.

          But the links are working fine now, so thanks for fixing for anyone else who might want to check the files 🙂

  4. Toki says:

    Hey, seems like the download links for the tilesets are not working 🙁

  1. March 15, 2014

    […] You can download the version 0.5 builds of Nuvie for Windows and OS X, as well as the source code, from both the Nuvie downloads page and the project entry here. […]

  2. June 6, 2017

    […] to find them in future nightly snapshot builds of the engine (which are available either from the project entry here at the Codex, or from the Nuvie page at Sourceforge). My custom tileset, meanwhile, is available […]

  3. September 30, 2021

    […] you want to grab a copy of the sprites, you can find them on the Nuvie project entry here at the […]

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